why_real_cedar=new makeCM("why_real_cedar") //Making the menu object. Argument: menuname

//Menu properties 
why_real_cedar=new makeCM("why_real_cedar")
//why_real_cedar.pxBetween=-1
why_real_cedar.pxBetween=30
why_real_cedar.fromLeft=0 
why_real_cedar.fromTop=0
why_real_cedar.rows=1
why_real_cedar.menuPlacement="left"
why_real_cedar.offlineRoot="" 
why_real_cedar.onlineRoot="" 
why_real_cedar.resizeCheck=1 
why_real_cedar.wait=300 
why_real_cedar.fillImg="/images/cm_fill.gif"
why_real_cedar.zIndex=70

//Background bar properties
why_real_cedar.useBar=0 //Set to 1 to turn on background bar
why_real_cedar.barWidth="0"
why_real_cedar.barHeight="menu" 
why_real_cedar.barClass="ZZ-NO-TOUCH-clBar"
why_real_cedar.barX=0 
why_real_cedar.barY=0
why_real_cedar.barBorderX=0
why_real_cedar.barBorderY=0
why_real_cedar.barBorderClass="ZZ-NO-TOUCH-clBorder0"

why_real_cedar.level[0]=new cm_makeLevel() //Add this for each new level
why_real_cedar.level[0].width=106 //width of each menu item
why_real_cedar.level[0].height=18
why_real_cedar.level[0].borderX=0 //Width + height of the borders in pixels, can be 0
why_real_cedar.level[0].borderY=0
why_real_cedar.level[0].offsetX=0 //Offset of the next level menu items
why_real_cedar.level[0].offsetY=0
why_real_cedar.level[0].rows=0 //0 to make subs drop down, 1 to make them drop horizontal
why_real_cedar.level[0].arrow=0 // Is there an arrow shown for subs, 1 if yes, 0 if no
why_real_cedar.level[0].align="bottom"
why_real_cedar.level[0].regClass="ZZ-NO-TOUCH-cl0" //Name of the class files to use for this menu
why_real_cedar.level[0].overClass="ZZ-NO-TOUCH-cl0over"
why_real_cedar.level[0].borderClass="ZZ-NO-TOUCH-clBorder0"

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
why_real_cedar.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
why_real_cedar.level[1].width=106
why_real_cedar.level[1].height=15
why_real_cedar.level[1].offsetX=129
why_real_cedar.level[1].offsetY=-15-2
why_real_cedar.level[1].borderX=1 //Width + height of the borders in pixels, can be 0
why_real_cedar.level[1].borderY=1
why_real_cedar.level[1].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
why_real_cedar.level[1].align="bottom"
why_real_cedar.level[1].arrowWidth=9
why_real_cedar.level[1].arrowHeight=13
why_real_cedar.level[1].arrow="/images/menu_arrow.gif"
why_real_cedar.level[1].regClass="ZZ-NO-TOUCH-cl1"
why_real_cedar.level[1].overClass="ZZ-NO-TOUCH-cl1over"
why_real_cedar.level[1].borderClass="ZZ-NO-TOUCH-clBorder1"

//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
why_real_cedar.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
why_real_cedar.level[2].width=129
why_real_cedar.level[2].height=15
why_real_cedar.level[2].offsetX=129
why_real_cedar.level[2].offsetY=-15-2
why_real_cedar.level[2].borderX=1 //Width + height of the borders in pixels, can be 0
why_real_cedar.level[2].borderY=1
why_real_cedar.level[2].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
why_real_cedar.level[2].align="bottom"
why_real_cedar.level[2].arrowWidth=9
why_real_cedar.level[2].arrowHeight=13
why_real_cedar.level[2].arrow="/images/menu_arrow.gif"
why_real_cedar.level[2].regClass="ZZ-NO-TOUCH-cl2"
why_real_cedar.level[2].overClass="ZZ-NO-TOUCH-cl2over"
why_real_cedar.level[2].borderClass="ZZ-NO-TOUCH-clBorder2"
