cedar_outdoor_projects=new makeCM("cedar_outdoor_projects") //Making the menu object. Argument: menuname

//Menu properties 
cedar_outdoor_projects=new makeCM("cedar_outdoor_projects")
//cedar_outdoor_projects.pxBetween=-1
cedar_outdoor_projects.pxBetween=30
cedar_outdoor_projects.fromLeft=465 
cedar_outdoor_projects.fromTop=0
cedar_outdoor_projects.rows=1
cedar_outdoor_projects.menuPlacement="left"
cedar_outdoor_projects.offlineRoot="" 
cedar_outdoor_projects.onlineRoot="" 
cedar_outdoor_projects.resizeCheck=1 
cedar_outdoor_projects.wait=300 
cedar_outdoor_projects.fillImg="/images/cm_fill.gif"
cedar_outdoor_projects.zIndex=70

//Background bar properties
cedar_outdoor_projects.useBar=0 //Set to 1 to turn on background bar
cedar_outdoor_projects.barWidth="0"
cedar_outdoor_projects.barHeight="menu" 
cedar_outdoor_projects.barClass="ZZ-NO-TOUCH-clBar"
cedar_outdoor_projects.barX=0 
cedar_outdoor_projects.barY=0
cedar_outdoor_projects.barBorderX=0
cedar_outdoor_projects.barBorderY=0
cedar_outdoor_projects.barBorderClass="ZZ-NO-TOUCH-clBorder0"

cedar_outdoor_projects.level[0]=new cm_makeLevel() //Add this for each new level
cedar_outdoor_projects.level[0].width=129 //width of each menu item
cedar_outdoor_projects.level[0].height=18
cedar_outdoor_projects.level[0].borderX=0 //Width + height of the borders in pixels, can be 0
cedar_outdoor_projects.level[0].borderY=0
cedar_outdoor_projects.level[0].offsetX=0 //Offset of the next level menu items
cedar_outdoor_projects.level[0].offsetY=0
cedar_outdoor_projects.level[0].rows=0 //0 to make subs drop down, 1 to make them drop horizontal
cedar_outdoor_projects.level[0].arrow=0 // Is there an arrow shown for subs, 1 if yes, 0 if no
cedar_outdoor_projects.level[0].align="bottom"
cedar_outdoor_projects.level[0].regClass="ZZ-NO-TOUCH-cl0" //Name of the class files to use for this menu
cedar_outdoor_projects.level[0].overClass="ZZ-NO-TOUCH-cl0over"
cedar_outdoor_projects.level[0].borderClass="ZZ-NO-TOUCH-clBorder0"

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
cedar_outdoor_projects.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
cedar_outdoor_projects.level[1].width=115
cedar_outdoor_projects.level[1].height=15
cedar_outdoor_projects.level[1].offsetX=-129-2
cedar_outdoor_projects.level[1].offsetY=-15-2
cedar_outdoor_projects.level[1].borderX=1 //Width + height of the borders in pixels, can be 0
cedar_outdoor_projects.level[1].borderY=1
cedar_outdoor_projects.level[1].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
cedar_outdoor_projects.level[1].align="bottom"
cedar_outdoor_projects.level[1].arrowWidth=6
cedar_outdoor_projects.level[1].arrowHeight=9
cedar_outdoor_projects.level[1].arrow="/images/menu_arrow.gif"
cedar_outdoor_projects.level[1].regClass="ZZ-NO-TOUCH-cl1"
cedar_outdoor_projects.level[1].overClass="ZZ-NO-TOUCH-cl1over"
cedar_outdoor_projects.level[1].borderClass="ZZ-NO-TOUCH-clBorder1"

//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
cedar_outdoor_projects.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
cedar_outdoor_projects.level[2].width=129
cedar_outdoor_projects.level[2].height=15
cedar_outdoor_projects.level[2].offsetX=-132
cedar_outdoor_projects.level[2].offsetY=-15-2
cedar_outdoor_projects.level[2].borderX=1 //Width + height of the borders in pixels, can be 0
cedar_outdoor_projects.level[2].borderY=1
cedar_outdoor_projects.level[2].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
cedar_outdoor_projects.level[2].align="bottom"
cedar_outdoor_projects.level[2].arrowWidth=6
cedar_outdoor_projects.level[2].arrowHeight=9
cedar_outdoor_projects.level[2].arrow="/images/menu_arrow.gif"
cedar_outdoor_projects.level[2].regClass="ZZ-NO-TOUCH-cl2"
cedar_outdoor_projects.level[2].overClass="ZZ-NO-TOUCH-cl2over"
cedar_outdoor_projects.level[2].borderClass="ZZ-NO-TOUCH-clBorder2"
